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 Cfg darku.cfg

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Data de înscriere : 02/03/2010

Cfg darku.cfg Empty
MesajSubiect: Cfg darku.cfg   Cfg darku.cfg Icon_minitimeMar Mar 02, 2010 7:34 pm

// This Is Just A God Cfg=====bunny


// This file is overwritten whenever you change your user settings in the game.
// Add custom configurations to the file "userconfig.cfg".

unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+cjump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "l" "showbriefing"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "p" "amx_aiosmenu"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "F12" "quit"
bind "INS" "quit"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "KP_LEFTARROW" "_shield"
bind "KP_5" "_usp"
bind "KP_RIGHTARROW" "_deagle"
bind "KP_END" "_Galil_Famas"
bind "KP_DOWNARROW" "_AK47_M4A1"
bind "KP_PGDN" "_AWP"
bind "KP_INS" "_ALL"
bind "KP_DEL" "_SOME"
bind "MWHEELDOWN" "weapon_hegrenade"
bind "MWHEELUP" "weapon_flashbang"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
bind "ALT" "say E Nomini Patri, E Fili, E Spiritu Sancti"
alias +_bhop "alias _special bhop_;bhop_"
alias -_bhop "alias _special"
alias bhop_ "-+;wait;special"
alias -+ "bhop+"
alias bhop+ "+jump;alias -+ bhop-"
alias bhop- "-jump;alias -+ bhop+"
bind "Mouse3" "+_bhop"

//Jump+Duck alias type cj to turn on and j to turn off
alias "cjj" "cjo"
alias "cjo" "alias cjj cjd; cj; developer 1; echo -=[Jump+Crouch Enabled]=-;
developer 0"
alias "cjd" "alias cjj cjo; j;developer 1; echo -=[Jump+Crouch Disabled]=-;
developer 0"
alias j "unbind space ;bind space +jump"
alias cj "unbind space ;bind space +cj"
alias "+cj" "+jump;+duck; developer 1"
alias "-cj" "-duck;-jump"

//comenzi


admin_password albaiulia
_cl_autowepswitch "0"
_snd_mixahead "0.1"
ati_npatch "0"
ati_subdiv "0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "2"
cl_crosshair_size "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_career_difficulty "0"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_corpsestay "180"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Orange"
cl_logofile "lambda"
cl_lw "1"
cl_minmodels "1"
cl_righthand "1"
cl_shadows "1"
cl_timeout "60"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_weather "0"
con_color "255 180 30"
console "0.000000"
crosshair "1.000000"
fastsprites "0"
fps_max "101"
fps_modem "0.0"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "1"
mp_decals "300"
name "ExTra ShooT Man | Darky"
net_graph "4"
net_graphpos "3"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "1.4"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "4"
spec_pip "0"
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "1"
volume "2.25"
setinfo "_vgui_menus" "0"
setinfo "_ah" "0"



+mlook
+jlook

// 1 - galil sau famas;
// 2 - ak47 sau m4a1;
// 3 - awp;
// 0 - toate alea;
// . - gloante pusca, scut, grenada, defuse;
// 4 - scut tactic;
// 5 - usp + gloante;
// 6 - deagle + gloante;

// duck-jump
alias +cjump "+jump; +duck;"
alias -cjump "-jump; -duck;"
bind "space" "+cjump"


//Alias
alias _Galil_Famas "galil;famas;"
alias _AK47_M4A1 "ak47;m4a1;"
alias _AWP "awp;"
alias _SOME "primammo;vest;vesthelm;hegren;defuser;"
alias _ALL "primammo;vesthelm;hegren;defuser;"
alias _deagle "deagle;secammo;"
alias _usp "usp;secammo;"
alias _shield "shield;"

//Binduri
bind "kp_downarrow" "_AK47_M4A1"
bind "kp_end" "_Galil_Famas"
bind "kp_pgdn" "_AWP"
bind "kp_del" "_SOME"
bind "kp_ins" "_ALL"
bind "kp_rightarrow" "_deagle"
bind "kp_5" "_usp"
bind "kp_leftarrow" "_shield"



// Audio
volume "0.2" //in game volume
ambient_fade "100" //sets the distance at which ambient sounds fade away
ambient_level "0.300" //sets the sound level for ambient sounds
hisound "1" //toggles high-quality sound - * 1=22kHz, 0=11kHz
s_2dvolume "1" //sets maximum volume at which 2D sounds are played - * range from 0 to 1.0
s_automax_distance "30" //sets the distance for maximum sound volume
s_automin_distance "2" //sets the distance for minimum sound volume
s_bloat "2.0" //bloat factor for polygons in A3D 2.0 only
s_buffersize "65536" //sets the buffer size
s_distance "60" //adjust the ratio of game units to meters, affecting velocity, positioning and distance - * higher the number, the closer everything gets in audio terms - range from 0 to infinity
s_doppler "0.0" //adjusts the doppler - * 1 is 'on', 0 is 'off', range from 0 to 10, and is very sensitive
s_eax "0" //toggles EAX support - * 1 is 'on', 0 is 'off'
s_geometry "0" //toggles geometry rendering in A3D 2.0 only - * 1 is 'on', 0 is 'off'
s_max_distance "1000" //maximum distance from the listener before rolloff is no longer applied - * valid range from 's_min_distance' to infinity
s_min_distance "5" //minimum distance a source will be from the listener before rolloff is applied - * range from 0 to 's_max_distance'
s_numpolys "200" //maximum polygons to be rendered in A3D 2.0 only - setting this to 0 is the same as turning off 's_geometry' - * range from 0 to infinity
s_occfactor "0.250" //transmission value of material - the smaller the number, the less sound passes through material - * range from 0 to 1.0
s_occlude "0" //toggles sound passing throug material (occlusions) in A3D 2.0 only - * 1 is 'on', 0 is 'off'
s_refdelay "4" //delays between a source and its closest reflection in A3D 2.0 only - higher the delay, the more time it takes between when the source and its first reflection is played - * range from 0 to 100
s_refgain "0.4" //adjusts the gain on each reflection in A3D 2.0 only, where the effects of distance are increased: high frequencies are filtered and volume lowered - * range from 0 to 10
s_verbwet "0.25" //controls the wet/dry mix of reverb for A3D only - higher the number, the more wet the sounds - * range from 0 to 1.0
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Cfg darku.cfg
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